Instead make your way back to the assessment chamber and examine the room with the elite guard in it.
Wall of light kirin.
Afterwards get back to jindosh s desk and collect a blueprint lying there as well as a painting hanging on the wall.
A wall of light disintegrating a trespasser.
Go to the first floor and destroy remaining bloodflies nests and you will reach the room shown above destroy the nest pictured here and you ll get a nice little bone charm you will also find processed whale oil 10 coins and a sokolov s elixir after ransacking the first floor go back to the staircase and go to the top floor where you will find a small entrance that leads to a.
Your next objective is to take out jindosh and stop this threat to your rule.
The clockwork mansion is the fourth mission in dishonored 2 in which either corvo attano or emily kaldwin must enter the mechanical house of the duke s grand inventor kirin jindosh eliminate him and rescue anton sokolov.
Try to bear in mind that this game is designed such that you can achieve flesh and steel achievement i e completing the game without supernatural powers.
Flip the switch to make sure kirin jindosh is no longer a problem.
Now you are past the wall of light.
With the wall of light disabled head down the corridor and look for a note next to a mana potion on electroshock therapy it seems jindosh has been experimenting with turning minds into jelly.
Walls of light are electrified entryways created for the purposes of security and quarantine control.
There s also a note note to kirin jindosh containing a hint about sokolov s whereabouts and an electric key that can be used to take out mechanical soldiers in the future.
Powering down the wall of light will bring all of the guards outside in to investigate and that won t end well.
In each mission there is at least one way to circumvent any problem without.
Take out kirin jindosh.
Powered by whale oil or windmills they were primarily deployed in dunwall at the height of the rat plague before being retired but their use was revived in karnaca years later under the heavy handed rule of duke luca abele.
1 regular bonecharm in the engine room by the wall of light at the north end of the basement 1 black bonecharm in a closet accessible only by lowering the silvergraph developing station in kirin jindosh s private quarters.
Sorry for poor explanation but don t hesistate to ask any question.